Someone may consider the division of the ice rink into phases an excessive theoretical one. Someone thinks that they can play intuitively and dispense with clear ideas about the stages of gaming interaction. However, the game tactics and stages of the game in DotA 2 are inextricably linked. Every novice understands the difference between a scraped and underfed kerry. Similarly, everyone knows that starting a siege and leaving for the leyte is only when the kerry has returned from the forest. Knowledge of the stages makes it much easier for the player to understand when the “right” moment for changing tactics comes.
And although in DotA, it’s not easy to determine the 2 stages of the game, there are criteria that allow you to understand and to some extent predict what is happening on the lines – by breaking the game into phases.
Criterion one: levels
Perhaps the most reliable of the criteria – but not the only one.
- Early game: 1-6 levels (in fact, it is a lingame, although it can also be distinguished as a separate sub-phase).
- Mid game: 6-16 levels.
- Late game: 16-25 levels.
Let’s not forget that the seven kerri, useful in the initial stage of the game nyukami and disiblami, tend to swing swiftly. Therefore, according to the criterion of the left, for example, Ursa or Invoker can go to midgeym much earlier than the rest of the team.
Criterion number two: playing time
A very variable criterion, because the game can be successfully completed without ever reaching the leyty. Much depends on the composition of the team and the balance of forces on the field.
For this reason, indicators can be given only very average.
- Early game: approximately 0-20 minutes.
- Mid game: approximately 20-40 minutes.
- Late game: approximately 40+ minutes.
It is important to remember that even here the stages of the game are inextricably linked with the role of chat, the swinging options and the literacy of the player, so it is worthwhile to orient yourself, not forgetting to look at others. So the main thing is not to rush, but do not pull the tires, respectively. You can take the enemy in 15 minutes.
Criterion the third: towers, tactics, farm, tasks
Immediately make a reservation that this set of criteria we allot only for beginners who, due to a sharp start in Dot, do not yet understand what to orient themselves in the process. More experienced players know perfectly well that not the stage depends on tactics, but tactics from the stage.
So, in the definition of the “from the outside” stage, one can, with greater or less success, be guided by the state of the towers, the behavior of the teammates, their filthiness and placement relative to the lines. So, during the early game, the towers usually stand, the players do not leave them far and do not leave the line, trying to “kolupat” the enemy until he himself withdraws from the line. At this stage, one should think about survival and farming, not about keels.
Mid game assumes that players, having equipped the character with ulta, begin to dare and poke on line with the aim of loosening the enemy’s positions and destroying his towers. The action appears on the field. The farm is still as important, but there is a real opportunity to try the opponent on the tooth.
Late game – this is a battle of the Titans, when the weakened curries return from the forest and begin to sow the enemy. As a rule, team members have 3-6 slots filled with powerful items. The goal at this stage is all one – only a victory.